blendingthings
Our Best Machines Are Made Of Sunshine
blendingthings
+
 
+
nevver:

Please don’t go
+
prostheticknowledge:

Reverberating Across the Divide
Art tech project by Madeline Gannon for Madlab explores designing virtual forms through gestures, which are then physically realized with 3D printing - video embedded below:


Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
Chronomorphology –– like its nineteenth-century counterpart chronophotography –– is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object — a virtual creature simulated within a digital environment. This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.
The chronomorphologic modeling environment facilitates the rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. This ease between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

Examples developed with this project includes not only wearables, but also possibilities for sculptural motifs.
You can find out more about the project at Madlab here
prostheticknowledge:

Reverberating Across the Divide
Art tech project by Madeline Gannon for Madlab explores designing virtual forms through gestures, which are then physically realized with 3D printing - video embedded below:


Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
Chronomorphology –– like its nineteenth-century counterpart chronophotography –– is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object — a virtual creature simulated within a digital environment. This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.
The chronomorphologic modeling environment facilitates the rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. This ease between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

Examples developed with this project includes not only wearables, but also possibilities for sculptural motifs.
You can find out more about the project at Madlab here
prostheticknowledge:

Reverberating Across the Divide
Art tech project by Madeline Gannon for Madlab explores designing virtual forms through gestures, which are then physically realized with 3D printing - video embedded below:


Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
Chronomorphology –– like its nineteenth-century counterpart chronophotography –– is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object — a virtual creature simulated within a digital environment. This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.
The chronomorphologic modeling environment facilitates the rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. This ease between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

Examples developed with this project includes not only wearables, but also possibilities for sculptural motifs.
You can find out more about the project at Madlab here
prostheticknowledge:

Reverberating Across the Divide
Art tech project by Madeline Gannon for Madlab explores designing virtual forms through gestures, which are then physically realized with 3D printing - video embedded below:


Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
Chronomorphology –– like its nineteenth-century counterpart chronophotography –– is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object — a virtual creature simulated within a digital environment. This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.
The chronomorphologic modeling environment facilitates the rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. This ease between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

Examples developed with this project includes not only wearables, but also possibilities for sculptural motifs.
You can find out more about the project at Madlab here
prostheticknowledge:

Reverberating Across the Divide
Art tech project by Madeline Gannon for Madlab explores designing virtual forms through gestures, which are then physically realized with 3D printing - video embedded below:


Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
Chronomorphology –– like its nineteenth-century counterpart chronophotography –– is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object — a virtual creature simulated within a digital environment. This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.
The chronomorphologic modeling environment facilitates the rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. This ease between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

Examples developed with this project includes not only wearables, but also possibilities for sculptural motifs.
You can find out more about the project at Madlab here
For Women Who Are ‘Difficult’ to Love
+
With @caseorganic @Noisebridge listening to John Fahey
+
Spinning bright orange question mark @noisebridge
+
lilz0r:

A brainwave-controlled vibrator we built at a hardware hackathon this weekend! The harder you focus, the more intense the vibration for your partner. A focus-training sex toy that hits the right reward circuits! 
We built an iphone app that sends EEG data from the neurosky to a flask server that controls the arduino attached to a motor inserted into a hollowed-out store bought dildo from Good Vibrations. Later we also added a haptic vibration glove to provide feedback to the neurosky-wearing user about the intensity of vibration given to their partner. Now that the hackathon’s over we’re going to add bluetooth next, and look into designing our own molds. 
We ended up winning “Most Likely To Come [To Market] Tomorrow” and memberships to TechShop. So much fun! 
lilz0r:

A brainwave-controlled vibrator we built at a hardware hackathon this weekend! The harder you focus, the more intense the vibration for your partner. A focus-training sex toy that hits the right reward circuits! 
We built an iphone app that sends EEG data from the neurosky to a flask server that controls the arduino attached to a motor inserted into a hollowed-out store bought dildo from Good Vibrations. Later we also added a haptic vibration glove to provide feedback to the neurosky-wearing user about the intensity of vibration given to their partner. Now that the hackathon’s over we’re going to add bluetooth next, and look into designing our own molds. 
We ended up winning “Most Likely To Come [To Market] Tomorrow” and memberships to TechShop. So much fun! 
lilz0r:

A brainwave-controlled vibrator we built at a hardware hackathon this weekend! The harder you focus, the more intense the vibration for your partner. A focus-training sex toy that hits the right reward circuits! 
We built an iphone app that sends EEG data from the neurosky to a flask server that controls the arduino attached to a motor inserted into a hollowed-out store bought dildo from Good Vibrations. Later we also added a haptic vibration glove to provide feedback to the neurosky-wearing user about the intensity of vibration given to their partner. Now that the hackathon’s over we’re going to add bluetooth next, and look into designing our own molds. 
We ended up winning “Most Likely To Come [To Market] Tomorrow” and memberships to TechShop. So much fun! 
lilz0r:

A brainwave-controlled vibrator we built at a hardware hackathon this weekend! The harder you focus, the more intense the vibration for your partner. A focus-training sex toy that hits the right reward circuits! 
We built an iphone app that sends EEG data from the neurosky to a flask server that controls the arduino attached to a motor inserted into a hollowed-out store bought dildo from Good Vibrations. Later we also added a haptic vibration glove to provide feedback to the neurosky-wearing user about the intensity of vibration given to their partner. Now that the hackathon’s over we’re going to add bluetooth next, and look into designing our own molds. 
We ended up winning “Most Likely To Come [To Market] Tomorrow” and memberships to TechShop. So much fun! 
+
nevver:

Voltaire
+
dictionnaire-infernal:

Lucifer (composite devil with many heads) being judged by Christ in majesty, while the saints intercede for him. Livre de la Vigne nostre Seigneur. France, c. 1450-1470
+
unwritten-soul:

mortisia:

i ❤ you

Awwwww
+
+
cjwho:

Country House Skäne, Southern Sweden Styled by Lotta Agaton
A quaint reading corner is light and airy, featuring a plush white hammock with soft blanket and pillows and hangs dramatically from silver metal chain links–adore this juxtaposition! While adversely, an inky black room is surprisingly not at all dreary. Instead, a ceiling trim of dripping white paint contributes a stark visual graphic to this space which seems to be a shoe and accessory nook–quite gripping design!
CJWHO:  facebook  |  twitter  |  pinterest  |  subscribe
+
cjwho:

Nuance by Marco-Antoine Locatelli Gifs of an amazing light and movement performance featuring dancer Lucas Boirat. The interpretative performance presents a push and pull between the human silhouette and a shape-shifting abstract energy.CJWHO:  facebook  |  twitter  |  pinterest  |  subscribe
cjwho:

Nuance by Marco-Antoine Locatelli Gifs of an amazing light and movement performance featuring dancer Lucas Boirat. The interpretative performance presents a push and pull between the human silhouette and a shape-shifting abstract energy.CJWHO:  facebook  |  twitter  |  pinterest  |  subscribe
cjwho:

Nuance by Marco-Antoine Locatelli Gifs of an amazing light and movement performance featuring dancer Lucas Boirat. The interpretative performance presents a push and pull between the human silhouette and a shape-shifting abstract energy.CJWHO:  facebook  |  twitter  |  pinterest  |  subscribe
cjwho:

Nuance by Marco-Antoine Locatelli Gifs of an amazing light and movement performance featuring dancer Lucas Boirat. The interpretative performance presents a push and pull between the human silhouette and a shape-shifting abstract energy.CJWHO:  facebook  |  twitter  |  pinterest  |  subscribe
+
"

I think that an important concept to understand why does life suck so often is Kakonomics, or the weird preference for Low-quality payoffs.

Standard game-theoretical approaches posit that, whatever people are trading (ideas, services, or goods), each one wants to receive High-quality work from others. Let’s stylize the situation so that goods can be exchanged only at two quality-levels: High and Low. Kakonomics describes cases where people not only have standard preferences to receive a High-quality good and deliver a Low-quality one (the standard sucker’s payoff) but they actually prefer to deliver a Low-quality good and receive a Low-quality one, that is, they connive on a Low-Low exchange.

"
Gloria Origgi (via betaknowledge)
+

Landmannalaugar, Iceland.